This course builds upon the students’ knowledge of rigging technologies and facilitates the development of interactive animation rigs. Students will leverage animation class assignments adding technical elements including particles, rigid and soft body dynamics and cloth simulations. Students will plan and construct advanced rigging solutions based on a constructive needs analysis of relevant animation projects.
Please note: Course outlines of record posted may vary from the section syllabus distributed by each instructor (e.g. textbooks, assignments, timing of midterms).
|Fall 2015 onwards|