3.00 credits
(4,0,0)
15 wks
In this course, students will look beyond the most common screen-based devices (laptop and mobile) and apply user experience (UX) principles to future and emerging technologies such as artificial intelligence, voice-activated devices and augmented reality. Students will assess the impact of game theory and apply design thinking to new creative technologies. They will also complete visits to local studios, which will provide students with a solid understanding of the professional landscape of new technologies.
Course Outlines
Please note: Course outlines of record posted may vary from the section syllabus distributed by each instructor (e.g. textbooks, assignments, timing of midterms).
Effective Term |
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Fall 2023 onwards |